A blog for the Dark Sun Setting.
All rules presented are for the AD&D 2e rules system, or For Gold & Glory by God Emperor Games.
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Thursday, October 31, 2019
Dark Sun Trading Cards 08
Back in the early nineties, TSR released a series of trading cards. There were some Dark Sun card included, so I decided to hunt them down and post them here. They might be useful or just a novelty, but I hope they're enjoyable.
Tuesday, October 29, 2019
Non-Dark Sun Creatures in Dark Sun - Basilisk
There are many creatures for the various monstrous manuals that have
been officially added to Dark Sun. I added some unofficially for my game
and I'm sure a lot of other DMs do the same.
There is no inherent problem with this, although the flavor text often doesn't fit with the Dark Sun setting. My goal is to list the various monsters that "don't fit" and rewrite their flavor text to make them fit.
Basilisk
Lesser
Climate/Terrain: Any Land
Frequency: Uncommon
Organization: Solitary
Activity Cycle: Day
Diet: Special, See Below
Intelligence: Animal (1)
Treasure: F
Alignment: Neutral
No. Appearing: 1-4
Armor Class: 4
Movement: 6
Hit Dice: 6+1
Thac0: 15
No. of Attacks: 1
Damage/ Attack: 1-10
Special Attack: Gaze Turns to Stone
Special Defense: Nil
Magic Resistance: Nil
Size: M (7' Long)
Morale: Steady (12)
XP Value: 1,400
Greater
Climate/Terrain: Any Land
Frequency: Very Rare
Organization: Solitary
Activity Cycle: Day
Diet: Special, See Below
Intelligence: Low (5-7)
Treasure: H
Alignment: Neutral
No. Appearing: 1-7
Armor Class: 2
Movement: 6
Hit Dice: 10
Thac0: 11
No. of Attacks: 3
Damage/ Attack: 1-6/1-6/2-16
Special Attack: See Below
Special Defense: Surprised Only on a 1.
Magic Resistance: Nil
Size: L (12' Long)
Morale: Champion (16)
XP Value: 7,000
There is no inherent problem with this, although the flavor text often doesn't fit with the Dark Sun setting. My goal is to list the various monsters that "don't fit" and rewrite their flavor text to make them fit.
Basilisk
Lesser
Climate/Terrain: Any Land
Frequency: Uncommon
Organization: Solitary
Activity Cycle: Day
Diet: Special, See Below
Intelligence: Animal (1)
Treasure: F
Alignment: Neutral
No. Appearing: 1-4
Armor Class: 4
Movement: 6
Hit Dice: 6+1
Thac0: 15
No. of Attacks: 1
Damage/ Attack: 1-10
Special Attack: Gaze Turns to Stone
Special Defense: Nil
Magic Resistance: Nil
Size: M (7' Long)
Morale: Steady (12)
XP Value: 1,400
Greater
Climate/Terrain: Any Land
Frequency: Very Rare
Organization: Solitary
Activity Cycle: Day
Diet: Special, See Below
Intelligence: Low (5-7)
Treasure: H
Alignment: Neutral
No. Appearing: 1-7
Armor Class: 2
Movement: 6
Hit Dice: 10
Thac0: 11
No. of Attacks: 3
Damage/ Attack: 1-6/1-6/2-16
Special Attack: See Below
Special Defense: Surprised Only on a 1.
Magic Resistance: Nil
Size: L (12' Long)
Morale: Champion (16)
XP Value: 7,000
Thursday, October 24, 2019
Dark Sun Trading Cards 07
Back in the early nineties, TSR released a series of trading cards.
There were some Dark Sun card included, so I decided to hunt them down
and post them here. They might be useful or just a novelty, but I hope
they're enjoyable.
I personally find it humerus that Agis' name is spelled incorrectly.
I personally find it humerus that Agis' name is spelled incorrectly.
Tuesday, October 22, 2019
Session Twenty-Six: All Your Base are Belong to Us
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| Scrub Plains |
Kalino watched Jessel run in the distance. After a few minutes, he asked Shade what happened. Shade explained that Jessel picked up Abu and ran away, which made no sense. Kalino suggested that Jessel was under magical or psionic mind control. Shade, Vashti, and Julius agreed. They discussed chasing after Jessel, but they knew that they'd never catch him.
Alaxander then reminded them about the prisoners on the top floor of the keep. There was some looks of resignation, but they agreed to free them. The entrance hall they were standing in had two single doors and a set of double doors, excluding the doors to the outside.
They chose the door on the right. Shade hid next to the door, while Alaxander opened it. Alaxander tried to act surprised when he saw the two guards and a guard dog inside the small barracks. He turned to run and the dog chased him, chomping at his heels. The two guards engaged Vashti, who was the closest obvious target.
Friday, October 18, 2019
The Athasian Elemental Planes Part Seven: The Plane of Rain
The Paraelemental Plane of Rain
The minuscule amount of rain that falls on the face of Athas is a welcome site to all. The endless green sky of the Paraelemental Plane of Rain was once filled with clouds that poured rain into each other. Like the endless skies of the Elemental Plane of Air, there is no end to the plane. Dark clouds drift through the sky, pouring out water and sending out flashes of lightning.Once, these storm clouds filled the endless sky and soaked travelers to the bone. The clouds crackled with lightning and roared with thunder. The entire plane was one giant storm. Now, the plane is more empty sky than dark clouds. The rain still comes, but it is more of a drizzle than a downpour. Lightning less commonly crashes between the clouds and when thunder rings out, it sounds like a lament for what once was.
Hazards
Visitors will find that the Paraelemental Plane of Rain is very welcoming. There is air to breath and, while the temperature is warm, it is not too hot. However, visitors much be weary of lightning storms and boiling hot rainThursday, October 17, 2019
Non-Dark Sun Creatures in Dark Sun - Baatezu, Pit Fiend
There are many creatures for the various monstrous manuals that have
been officially added to Dark Sun. I added some unofficially for my game
and I'm sure a lot of other DMs do the same.
There is no inherent problem with this, although the flavor text often doesn't fit with the Dark Sun setting. My goal is to list the various monsters that "don't fit" and rewrite their flavor text to make them fit.
Baatezu,Pit Fiend
Climate/Terrain: Any
Frequency: Very Rare
Organization: Solitary
Activity Cycle: Any
Diet: Carnivore
Intelligence: Genius (17-18)
Treasure: G,W
Alignment: Lawful Evil
No. Appearing: 1-4
Armor Class: -5
Movement: 15, Fl 24 (C)
Hit Dice: 13
Thac0: 7
No. of Attacks: 6
Damage/ Attack: 1d4/1d4/1d6/1d6/2d6/2d4 or weapon +6 (Strength Bonus)
Special Attack: Fear, poison, tail constriction
Special Defense: Regeneration, +3 weapons to hit
Magic Resistance: 50%
Size: L (12' tall)
Morale: Fearless (19-20)
XP Value: 21,000 (19,000 if non-magical)
The most terrible baatezu, pit fiends are giant winged humanoids, gargoylish in appearance, with huge bat-wings that can wrap around their body in defense, large fangs that drip with vile, green liquid, and hulking red, scaly bodies that burst into flame when thev are angered or excited.
There is no inherent problem with this, although the flavor text often doesn't fit with the Dark Sun setting. My goal is to list the various monsters that "don't fit" and rewrite their flavor text to make them fit.
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| Tony DiTerlizzi |
Climate/Terrain: Any
Frequency: Very Rare
Organization: Solitary
Activity Cycle: Any
Diet: Carnivore
Intelligence: Genius (17-18)
Treasure: G,W
Alignment: Lawful Evil
No. Appearing: 1-4
Armor Class: -5
Movement: 15, Fl 24 (C)
Hit Dice: 13
Thac0: 7
No. of Attacks: 6
Damage/ Attack: 1d4/1d4/1d6/1d6/2d6/2d4 or weapon +6 (Strength Bonus)
Special Attack: Fear, poison, tail constriction
Special Defense: Regeneration, +3 weapons to hit
Magic Resistance: 50%
Size: L (12' tall)
Morale: Fearless (19-20)
XP Value: 21,000 (19,000 if non-magical)
The most terrible baatezu, pit fiends are giant winged humanoids, gargoylish in appearance, with huge bat-wings that can wrap around their body in defense, large fangs that drip with vile, green liquid, and hulking red, scaly bodies that burst into flame when thev are angered or excited.
Tuesday, October 15, 2019
THAC0 Cheat Sheet
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