Tuesday, December 6, 2022

Session Eighty-Five: Ashes to Ashes

The group talked about the strange requests for help, but could not make heads or tails of it. So, they continued looking for the gemstone. Kiara fell into a magma pit trap, right before a room opened in front of them. There was a large force of firenewts, and frilled flame lizards, guarding the room.
Defensively, the group found themselves as a disadvantage. The hallway bottlenecked them, while allowing free movement to the firenewts. Raco and Shade pushed their way through the enemy line. Alaxadner had another idea, he used the way and opened a dimensional door, which allowed access into the rear of the room.
Once the entirety of the group was inside the room, the firenewts had lost their tactical advantage and were roundly defeated. They group looted their enemies and healed their wounds. There was a stone door leading out the room. Doors had been rare in the volcanic complex, so the group was cautious.
Alaxander used the way to become insubstantial and peeked his head through the stone door.

Tuesday, November 29, 2022

Session Eighty-Four: A Request for Aid

The group continued to fight their way through the volcano. They had The Lord of the Mind to guide them, but he could only point them in the direction of the next gem, in a straight line. Often, the group ran into dead ends, or twisted passageways.
Even though most of the firenewts were outside, battling with the grimlocks and the giant, there were still plenty of them inside the volcano. The group had several skirmishes with the lizards. During one such encounter, one of the firenewts, fighting Lilith, changed mannerisms and asked for aid, in a strange Urikite voice. The firenewt then shook his head and began attacking in earnest, all of the unusual behavior vanishing.
Nyla realized that they were forgetting to loot their enemies and kicked herself. In addition, there were traps in the volcanic corridors. The traps were all magma based, which the firenewts were immune to. They weren't too devastating, but they slowed their progression.
Shade was scouting ahead and saw two firenewts patrolling. Shade attempted to sneak behind them and stab one in his back, but Shade lost his grip and his iron dagger went sailing past them. One of the newts fled, while the other picked up Shade's iron dagger and threatened him with it. Shade attacked that newt, with his iron alhulak, but lost his grip on that too. It went sailing past the firenewt, into an adjoining corridor.

Thursday, November 24, 2022

Turkey, Intelligent

In honor of Thanksgiving, the United States holiday, I gave stats for the Athasian Turkey, which is mentioned in the Veiled Alliance sourcebook. This year, I present the intelligent version of the terrible beast.
Happy Thanksgiving! 

Turkey, Intelligent
Climate/TerrainForest, Scrub Plains
FrequencyVery Rare
Activity CycleDay
IntelligenceHigh (13-14)
No. Appearing1-12
Armor Class6
Movement12 fl 9
Hit Dice5+5
No. of Attacks1
Damage/ Attack1-6, 1, or by weapon
Special AttackPoison
Special DefenseNil
Magic ResistanceNil
SizeS (3' + tall)
MoraleElite (13-14)
XP Value2,000

Psionic Summary
Level: Wild Talent
Dis/Sci/Dev: 1/1/1
Attack/Defense: -
Score: 11
PSPs: 36
Psychokinetic: Telekinesis, Animate Object

Tuesday, November 22, 2022

Session Eighty-Three: On the Offensive

The group woke up and healed. They decided that they made enemies of the firenewts, so maybe they could make friends with the giant and grimlocks. Alaxander opened a dimensional gateway, which cut down their travel time significantly. They moved close enough to see grimlocks manning the walls of the giant's fortress.
Alaxander used the way to amplify his voice. He called out, in every language he knew, that they were arriving with peaceful intentions and had no desire to fight. They saw the giant peek his head up, from behind the wall, and look down at them. Grimlock archers lined up on the walls, but the group made sure they were out of bow range.
Alaxander used the way to amplify the voices of the other members of the group and they yelled out their messages of peace and alliance, in the various languages they knew. Soon, they saw the giant emerge from the fortress. He was wearing a harness that held four grimlock archers on his chest. Nyla put her hands up, palms out, to show that she was unarmed. Everyone else followed suit.

Tuesday, November 15, 2022

Aloe Lacerta - New Athasian Monster

Aloe Lacerta

Climate/Terrain: Any, except Forest and Silt Sea
Frequency: Rare
Organization: Herd
Activity Cycle: Day
Diet: Herbivore
Intelligence: Animal (1)
Treasure: Nil
Alignment: Neutral
No. Appearing: 2-24
Armor Class: 6
Movement: 12
Hit Dice: 4+4
Thac0: 17
No. of Attacks: 1
Damage/Attacks: 1-6
Special Attack: Poison Spit
Special Defense: None
Magic Resistance: Nil
Size: L (8' Long)
Morale: Elite (13-14)
XP Value: 650

Tuesday, November 8, 2022

AthasCon Game

Saturday, October 29, 2022, I had the privilege of attending and participating in AthasCon. I was able to run a game, which five players signed up to play. Unfortunately, only two players showed up. However, my wife was able to fill in and I played an NPC, so we had a full party. There was a human preserver, Nekhosz; a mul gladiator, Klak; an elf thief, Jamila; and a dwarf fire cleric, Abbas.
My two players were Luke and Adam. They were both fantastic. They role played well and understood the setting. They were also patient with my lack of experience running a virtual table top.
The story began in Tyr, while Kalak still reigned.
The characters all received letters requesting that they meet an unknown benefactor at the Drunken Giant Wine House. Klak did not know how to read, but pictures were able to relay the information adequately.
Klak entered the Drunken Giant and approached the wine steward. He asked for an ale. The human wine steward rolled his eyes and explained that this was a wine house, not a tavern. Klak was embarrassed and quickly ordered a cheap glass of wine. He took a drink and decided that he preferred ale.

Tuesday, October 25, 2022

Pre-generated Characters for Athas Con

 I had to draw up six PCs for my upcoming game at Athascon. I thought they would be a great addition to my blog and may be of use to other AD&D 2nd edition Dark Sun players and Dungeon Masters.

Halfling Psionicist (Psychokinetic)

Human Preserver

Mul Gladiator

Thri-Kreen Fighter

Elf Thief

Dwarf Cleric (Fire)

The character sheets are are form fillable, so the information can be changed. As is, they are all 3rd level. I hope you enjoy them and find them useful for your games.