Thursday, November 28, 2019

Athasian Turkey

In honor of Thanksgiving, the United States holiday, I gave stats for the Athasian Turkey, which is mention in the Veiled Alliance sourcebook. Turkeys may seem an odd choice of animal to be present on Athas, but wild turkeys are actually quite cunning.
Turkey's are raised for food and feathers in the city-state of Draj. These turkeys have been domesticated and are far less dangerous than the wild turkey. Domestic turkeys are de-spurred when young, so it does not have a spur attack.
Happy Thanksgiving!
Turkey, Domestic Turkey, Wild
Climate/Terrain Scrub Plains, Verdant Belt Forest, Scrub Plains
Frequency Uncommon Uncommon
Organization Flock Flock
Activity Cycle Day Day
Diet Omnivore Omnivore
Intelligence Animal (1) Animal (1)
Treasure Nil Nil
Alignment Neutral Neutral
No. Appearing 3-60 1-12
Armor Class 8 8
Movement 9 12 fl 9
Hit Dice 1+3 3+3
Thac0 20 17
No. of Attacks 1 1
Damage/ Attack 1-4 1-6 or 1
Special Attack Nil Poison
Special Defense Nil Nil
Magic Resistance Nil Nil
Size S (4' + tall) S (3' + tall)
Morale Unreliable (2-4) Average (8-10)
XP Value 35 225

Tuesday, November 26, 2019

Dark Sun Trading Cards 10

Back in the early nineties, TSR released a series of trading cards. There were some Dark Sun card included, so I decided to hunt them down and post them here. They might be useful or just a novelty, but I hope they're enjoyable.


Thursday, November 21, 2019

Non-Dark Sun Creatures in Dark Sun - Bear

There are many creatures for the various monstrous manuals that have been officially added to Dark Sun. I added some unofficially for my game and I'm sure a lot of other DMs do the same.
There is no inherent problem with this, although the flavor text often doesn't fit with the Dark Sun setting. My goal is to list the various monsters that "don't fit" and rewrite their flavor text to make them fit.
If you're looking for a polar bear, look elsewhere.

Bear

Black Brown Cave Horned
Climate/Terrain Forest, Hinterlands Forest Mountains, Rocky Badlands Any Land
Frequency Common Uncommon Uncommon Rare
Organization Family Family Family Family
Activity Cycle Day Day Day Day
Diet Omnivore Omnivore Omnivore Omnivore
Intelligence Semi (2-4) Semi (2-4) Semi (2-4) Semi (2-4)
Treasure Nil Nil Nil Nil
Alignment Neutral Neutral Neutral Neutral
No. Appearing 1-3 1-6 1-2 1-3
Armor Class 7 6 6 4
Movement 12 12 12 14
Hit Dice 3+3 5+5 6+6 8+8
Thac0 17 15 13 11
No. of Attacks 3 3 3 4
Damage/ Attack 1-3/1-3/1-6 1-6/1-6/1-8 1-8/1-8/1-12 1-10/1-10/1-12
Special Attack Hug Hug Hug Hug
Special Defense Nil Nil Nil Nil
Magic Resistance Nil Nil Nil Nil
Size M (6' + tall) L (9' + tall) H (12' + tall) H (14' + tall)
Morale Average (8-10) Average (8-10) Average (8-10) Steady (11-12)
XP Value 175 420 650 2,000

Tuesday, November 19, 2019

The Athasian Elemental Planes Part Eight: The Plane of Silt

The Paraelemental Plane of Silt

The Silt Sea is an outward manifestation of the power that silt has on Athas. Silt chokes the air and erodes the land and it's spreading across the face of the Tablelands, determined to grind everything into dust. The Plane itself is an endless silt storm that chokes any breathing creature caught in it.
It is whispered that the Paraelemental Plane of Silt was once the Paraelemental Plane of Mud, but there hasn't been enough moisture to sustain it for thousands of years. It is said that the loss of moisture drove the lords of mud, now silt, mad and that is why they seek to destroy everything in their path. Whatever the plane used to be, it is now an open, empty place, swept with dry winds and scouring grains of silt.

Hazards

Visitors will find that the Paraelemental Plane of Silt is very dangerous. There is air to breath, but it is so choked with silt and dust that it is not breathable. The silt also abrades the visitors skin and leaves them a bloody mess. The Paraelemental Plane of Silt is unwelcoming and unforgiving.

Thursday, November 14, 2019

Dark Sun Trading Cards 09

Back in the early nineties, TSR released a series of trading cards. There were some Dark Sun card included, so I decided to hunt them down and post them here. They might be useful or just a novelty, but I hope they're enjoyable.


Tuesday, November 12, 2019

Session Twenty-Seven: Opportunity plus Instinct equals Profit

Note: For those unfamiliar with Dark Sun, psionics are called the Will for wild talents and the Way for trained psionicists.

Day 11, Week 1, Sedulous, Friend's Vengeance, 190th King's Age, High Sun

The group awoke in the tower without a plan in mind. They discussed the situation and came to the conclusion that Jessel should be alright and that they had no idea where he and Abu went. They decided that they were going to accompany Vashti back to her village. They had two kanks, two dozen freed slaves, and few supplies. They also had few choices, so they set out for the closest city-state, Tyr.
While everyone was getting ready, Vashti took the opportunity to cast detect magic. She looked at the jars and bucket they acquired from the destroyed ogre fortress. The contents were all magical. None of the weapons or armors they found in the tower were. She informed the group that the purple goo was created with plant magic, the blue liquids with healing magic, and the clear liquids with protection magic.
Two hours into the march everyone was startled by a loud scream. Vashti, Alaxander, Kalino, Shade, and Spike ran over, Julius walked, to see what had happened. There was a sand colored viper in the dirt with an ex-slave next to it. Vashti grabbed the ex-slave and began dragging him away.
The viper bit at Vashti, but its teeth penetrated her cloak and not her skin. Kalino hacked at the serpent with his chitin-lined khopesh and Alaxander struck at it with the way. Shade used his bone club and Spike finished the snake off with a nasty bite.

Thursday, November 7, 2019

Dwarves of Athas Part Five: Settlements 4 (Red Obelisk)

The Red Obelisk
Not too far west of the Balic to South Ledopolous road is a small village called Red Obelisk, named after the strange rune-covered monument of red stone that juts up from the ground in the village. The monument is next to a spring, which provides water for the village. I have been to Red Obelisk many times to acquire gemstones and livestock. Although the village is home to humans and dwarves in equal numbers, I have asked a human inhabitant of the village to discuss it and the harmony that the inhabitants have seemed to find with each other.

My name is Straton Floros and I am one of the chief merchants of Red Obelisk, the village of my birth. The village is found on the border of a salt flat, nearly due west of Balic. The village was settled about ninety years ago by a group of escaped human and dwarf slaves. They decided to settle here due to the spring that flows up from the ground near the obelisk. Today, there are forty-two dwarf, thirty-six human, and three mul residents.
We trade with merchants from the city-states and with desert dwellers who brave the harsh depths of the wilderness. Dwarves are integral to the maintenance of the village and the commerce that allow us to survive. While the scrub plain is fertile enough to raise livestock, it is not healthy enough to grow an abundance of produce.
If it wasn't for the dwarves, it is unlikely that the gemstones we trade with the merchants and tribes of the wastes would have been found. Due to their strength and endurance, the dwarves are far better at digging up the valuable stones from the stony barrens nearby. Many visitors believe that the humans of Red Obelisk are some sort of masters over the dwarves, because the dwarves often do the hardest of work, like mining, while the humans often do physically easier tasks, like herding. However, everyone is fairly compensated for their work, which often means the dwarves have greater riches than the humans, since their work is much more labor intensive.
None of the original human founders are still alive, but there are several dwarves that remember the founding. Two of these dwarves, Taine and Welch are the oldest dwarves and aid the human, Cael, in administration of the village. They mainly look over trade, justice, and make sure everyone is fed and watered. Taine also serves as the Uhrnius, which organizes the villages guards and hunters.

Tuesday, November 5, 2019

Non Dark Sun Creatures in Dark Sun - Bat

There are many creatures for the various monstrous manuals that have been officially added to Dark Sun. I added some unofficially for my game and I'm sure a lot of other DMs do the same.
There is no inherent problem with this, although the flavor text often doesn't fit with the Dark Sun setting. My goal is to list the various monsters that "don't fit" and rewrite their flavor text to make them fit.
I removed the spell casting and bat familiar, as I did not feel they fit the Dark Sun setting very well. I added a psionic bat, which can be quite a hassle for your player characters.
Bat

Common Large Huge Psionic
Climate/Terrain Any Land Any Land Warm Caves Any Land
Frequency Common Uncommon Rare Rare
Organization Swarm Flock Flock Solitary or Flock
Activity Cycle Night Night Night Night
Diet Omnivore Omnivore Omnivore Omnivore
Intelligence Animal (1) Animal (1) Animal (1) Semi (2-4)
Treasure Nil Nil C A
Alignment Neutral Neutral Neutral Evil Neutral
No. Appearing 1-100 3-18 1-8 1 or 1-12
Armor Class 8 (See Below) 8 7 (See Below) 3
Movement 1, Fl 24 (B) 3, Fl 18 (C) 3, Fl 15 (C) 2, Fl 21 (A)
Hit Dice 1-2 hp 1d4 hp 4-6 4+4
Thac0 20 19 17 (4 HD)
15 (5-6 HD)
16
No. of Attacks 1 1 1 1
Damage/ Attack 1 1d4 2d4 1d4 + 1
Special Attack See below Nil See below Psionics
Special Defense Nil See below See below Psionics
Magic Resistance Nil Nil Nil Nil
Size T (1') M (6') H (12-16') M (7')
Morale Unsteady (5-7) Unsteady (5-7) Steady (11-12) Elite (14)
XP Value 15 35 420 (4 HD)
650 (5 HD)
975 (6 HD)
650