Friday, November 11, 2016

7th Sea Second Edition Review

7th Sea: Second Edition is a swashbuckling game by John Wick Presents. I'll start off with the summary on the back of the book:
7th Sea is a tabletop roleplaying game of swashbuckling
and intrigue, exploration and adventure, taking place on the
continent of Théah, a land of magic and mystery inspired by
our own Europe. Players take the roles of heroes thrown into
global conspiracies and sinister plots, exploring ancient ruins
of a race long vanished and protecting the rightful kings and
queens of Théah from murderous villains.
Save the Queen of Avalon from
treacherous blackmail!
Thwart a dastardly assassination
attempt on the Cardinal of Castille!
Raid the villainous fleets of
Vodacce Merchant Princes!
Free the Prince of the Sarmatian
Commonwealth from a mysterious curse!
Make decisions that alter
the very course of Théan history!
In 7th Sea, you are a Hero, an icon of Théah ready to live
and die for causes that matter. You bravely take on a dozen
thugs with swords, knives and guns all on your own. You are
the trusted knight, a loyal bodyguard or even an adventuring
queen herself.
In other words—you are d’Artagnan, Milady de Winter,
the Dread Pirate Roberts, Jack Sparrow, Julie d’Aubigney,
and the Scarlet Pimpernel all rolled up in one!
This is a game of high adventure, mystery and action.
This is a game of intrigue and romance.
This is 7th Sea.

Those are big claims. Does the game live up to it's own hype? Let's find out.

Sunday, June 5, 2016

First Thoughts on Dungeons and Dragons 5th Edition

I know it came out two years ago, but with how terrible 4th edition was, I was reluctant to take a look. One of my friends hounded me, so I took a look and I have to admit that it's better than I thought. My biggest complaint is that the rules are a bit confusing with the way they're laid out in the book. The rules themselves are simple, but whenever you're trying to find something that book redirects you to another location in the book. Kinda like calling your credit card company.
"Let me transfer you to the correct page. Hold please."

Friday, June 3, 2016

Wokurn Village

The Village of Wokurn is run by a merchant's council. It's cross-road location is profitable. Traveler's are always welcome, well at least their coin is.

Here's a map I drew:

I'm looking for player handout ideas. What handouts have you received that enhanced the game, or what would you like to see?

Friday, May 27, 2016

Another Tavern Menu

I love player handouts.

The Rowdy Cockatrice is a tavern frequented by locals and less refined travelers. Heavy smoke permeates the air and you shouldn't ask about the thing that just scurried past you on the floor. This establishment is a tavern only, not an inn.




House Ale
5 cp

1 Egg with Vegetables and Cheese
3 cp
House Hurlg
7 cp

Bread with Vegetables and Cheese
3 cp
House Wine
1 cp

Bread with Mutton
3 cp
Imported Ale
1 sp

Bread, Mutton, Cheese, Vegetables
1 sp
Imported Hurlg
14 cp

Bread, Chicken, Cheese, Vegetables
1 sp
Imported Wine
1 sp

Bread, 2 Eggs, Cheese, Vegetables
1 sp
2 cp

Bread, 4 Eggs, Mutton, Cheese, Vegetables
3 sp
2 sp

Bread, 4 Eggs, Chicken, Cheese, Vegetables
3 sp

Download the menu here. The downloaded version doesn't seen to have saved the font I used, which is Viner Hand ITC.

Thursday, October 22, 2015

Are Tabletop RPGs Dying?

My experience lately is that it is becoming more and more difficult to find people who want to tabletop roleplay, especially young people, aka teenagers. All the teens I know, and most twenty-somethings, want to be anti-social and sit in front of video games all day. Now, I'm not knocking video games, I enjoy a few, but to me they were always something to do when you didn't have anything else to do.
I used to have no problem finding players, but now I can't seem to find a handful who are willing to play a campaign for longer than a month, or two. The local gaming store is of no help, as they are only interested in people playing the most recent edition of games, or card floppers (aka magic ccg players). I understand why game stores don't want people playing an older edition of a game they do not currently sell, but I can't afford to buy new books for all my rpgs every few years. Even so, if I see a tabletop game being run at a game store, it doesn't last long anyway.
All the players I find are older men and women, in their thirties or later. When that final generation purchases their last book, will that be it for tabletop rpgs? Or are attention spans so short that people cannot play a game a few times a month, for longer than two months?

Tuesday, June 16, 2015

Tavern Menu

I love being able to hand my players a tangible object that their players might hold as well. I believe it helps them get into character better. One of the easiest handouts is a menu to a tavern the might frequent.
Here is a sample menu I made. The dishes are not standard food that most Americans would eat. Use as is, or alter at your whim.