Wednesday, July 12, 2017

Cortex - Wheel of Time

I was disappointed in the D20 version of the Wheel of Time, so a small group of friends and myself decided to make out own using the Cortex rule system from Margart Weis Productions.

So far my friends and I are busy making all the advantages necessary to facilitate the complicated world of The Wheel of Time.
Posted below is what we have so far. Some of it is obviously incomplete, as it is a work in progress. Advice and constructive criticism is welcome.

Thursday, July 6, 2017

Vampire: The Masquerade LARP

Back in the late 1990s and early 2000s, I played a Vampire: The Masquerade LARP in Modesto, CA. It was a large game, with about forty players, and it wad fun. My favorite aspect was devising plots and trying to out maneuver the other players.


Now, with By Night Studios releasing an updated Vampire: The Masquerade LARP rulebook, I decided to get back into Vampire Larping. I now believe that was a mistake. The rulebook is great, in fact I believe the rules to be more streamlined and balanced. The two problems I'm having is coming up with plots that involve all of the players and getting players that have motivation.
The first problem I can work on. The more games we play, the more I can work on plot. There are about fifteen players, however, don't seem to want to be there. Which is strange, because they are there. I just don't understand.
The Prince (the head vampire of the city) has no agenda. He does not make announcements or dictate  what the vampires of his city should be doing. All he does is sit. The other players aren't much better, they sit and wait for me to hand them a plot. They don't look for plots or plan against each other. I am bored and frustrated with my players. I don't know what to do.

Friday, November 11, 2016

7th Sea Second Edition Review


7th Sea: Second Edition is a swashbuckling game by John Wick Presents. I'll start off with the summary on the back of the book:
7th Sea is a tabletop roleplaying game of swashbuckling
and intrigue, exploration and adventure, taking place on the
continent of Théah, a land of magic and mystery inspired by
our own Europe. Players take the roles of heroes thrown into
global conspiracies and sinister plots, exploring ancient ruins
of a race long vanished and protecting the rightful kings and
queens of Théah from murderous villains.
Save the Queen of Avalon from
treacherous blackmail!
Thwart a dastardly assassination
attempt on the Cardinal of Castille!
Raid the villainous fleets of
Vodacce Merchant Princes!
Free the Prince of the Sarmatian
Commonwealth from a mysterious curse!
Make decisions that alter
the very course of Théan history!
In 7th Sea, you are a Hero, an icon of Théah ready to live
and die for causes that matter. You bravely take on a dozen
thugs with swords, knives and guns all on your own. You are
the trusted knight, a loyal bodyguard or even an adventuring
queen herself.
In other words—you are d’Artagnan, Milady de Winter,
the Dread Pirate Roberts, Jack Sparrow, Julie d’Aubigney,
and the Scarlet Pimpernel all rolled up in one!
This is a game of high adventure, mystery and action.
This is a game of intrigue and romance.
This is 7th Sea.

Those are big claims. Does the game live up to it's own hype? Let's find out.

Sunday, June 5, 2016

First Thoughts on Dungeons and Dragons 5th Edition

I know it came out two years ago, but with how terrible 4th edition was, I was reluctant to take a look. One of my friends hounded me, so I took a look and I have to admit that it's better than I thought. My biggest complaint is that the rules are a bit confusing with the way they're laid out in the book. The rules themselves are simple, but whenever you're trying to find something that book redirects you to another location in the book. Kinda like calling your credit card company.
"Let me transfer you to the correct page. Hold please."

Friday, June 3, 2016

Wokurn Village

The Village of Wokurn is run by a merchant's council. It's cross-road location is profitable. Traveler's are always welcome, well at least their coin is.

Here's a map I drew:

I'm looking for player handout ideas. What handouts have you received that enhanced the game, or what would you like to see?

Friday, May 27, 2016

Another Tavern Menu

I love player handouts.

The Rowdy Cockatrice is a tavern frequented by locals and less refined travelers. Heavy smoke permeates the air and you shouldn't ask about the thing that just scurried past you on the floor. This establishment is a tavern only, not an inn.

THE ROWDY COCKATRICE

Drinks


Food

House Ale
5 cp

1 Egg with Vegetables and Cheese
3 cp
House Hurlg
7 cp

Bread with Vegetables and Cheese
3 cp
House Wine
1 cp

Bread with Mutton
3 cp
Imported Ale
1 sp

Bread, Mutton, Cheese, Vegetables
1 sp
Imported Hurlg
14 cp

Bread, Chicken, Cheese, Vegetables
1 sp
Imported Wine
1 sp

Bread, 2 Eggs, Cheese, Vegetables
1 sp
Milk
2 cp

Bread, 4 Eggs, Mutton, Cheese, Vegetables
3 sp
Keesris
2 sp

Bread, 4 Eggs, Chicken, Cheese, Vegetables
3 sp

Download the menu here. The downloaded version doesn't seen to have saved the font I used, which is Viner Hand ITC.