Thursday, March 19, 2020

Non-Dark Sun Creatures in Dark Sun - Bulette

There are many creatures for the various monstrous manuals that have been officially added to Dark Sun. I added some unofficially for my game and I'm sure a lot of other DMs do the same.
There is no inherent problem with this, although the flavor text often doesn't fit with the Dark Sun setting. My goal is to list the various monsters that "don't fit" and rewrite their flavor text to make them fit.



Bulette Bulette, Magma
Climate/Terrain Any Underground Any Underground
Frequency Very Rare Very Rare
Organization Solitary Solitary
Activity Cycle Any Any
Diet Carnivore Carnivore
Intelligence Animal (1) Animal (1)
Treasure Nil Nil
Alignment Neutral Neutral
No. Appearing 1-2 1
Armor Class -2/4/6 -2/4/6
Movement 14 (3) 14 (3)
Hit Dice 9 9
Thac0 11 11
No. of Attacks 3 3
Damage/ Attack 4-48/3-18/3-18 4-48/3-18/3-18
Special Attack 8' jump8' jump, Breath Weapon
Special DefenseNil Immunity to Fire & Magma
Magic Resistance Nil Nil
Size L (9 1/2' tall. 12' long) L (9 1/2' tall. 12' long)
Morale Steady (11) Steady (11)
XP Value 4,000 7,000

Tuesday, March 17, 2020

Session Thirty Three: The Road to Raam

Note: For those unfamiliar with Dark Sun, psionics are called the Will for wild talents and the Way for trained psionicists.

Jessel suddenly got a far away look in his eyes. He explained that earth was summoning him elsewhere. He opened a dimension door and stepped through, the group wishing him farewell. Vashti lamented that she wished water would summon her sometime.
Before leaving Urik, Julius and Vashti wanted to go to the merchant they had consigned their extra weapons to. Kalino chose to stay with their kanks and get them ready to go. They found the merchant and discovered that he had sold most of the weapons. He handed over the ceramic coins and the weapons he did not sell he was offered to keep, as part of his consignment payment. Alaxander purchased a hemp rope from him. They mentioned they were going to Raam and the merchant told them it was a six day walk.
Before leaving, Vashti decided she wanted to hire a mercenary to accompany them. She went to the area of the market where mercenaries where hiring themselves out and found an archer. His name was Abilkisu and he had been an Urikite soldier for two years. He spoke gith, which allowed him to communicate with Vashti. Alaxander had a light crossbow, which they gave him. Vashti and Alaxander purchased him some leather armor and a plethora of bolts. Vashti gave him one of her bone daggers as well. They offered him two bits per day plus food and water. He accepted. Julius thought it was a waste of money.
They left Urik along the east road, walking past Urik's wheat fields. They were watched by guards, to make sure they didn't steal any of the crops. The road was clear and well maintained. If not for the blazing crimson sun over head, it would have been pleasant.

Thursday, March 12, 2020

Wixit

It was pointed out to me by Rovewin of Athas.org, that the wixit is mentioned in the Revised Dark Sun Campaign boxed. However, they are not drawn up in any of the books. So, in an effort to rectify the situation, I have created the wixit below.



Stats after the jump.

Tuesday, March 10, 2020

Dark Sun Trading Cards 21

Back in the early nineties, TSR released a series of trading cards. There were some Dark Sun card included, so I decided to hunt them down and post them here. They might be useful or just a novelty, but I hope they're enjoyable.


Thursday, March 5, 2020

Dwarves of Athas Part Five: Settlements 6 (Kel's Lot)

I've had the misfortune of running across a group of dwarves who are not as welcoming and friendly, as most dwarves are. I was working under a trader and we were looking for new trade villages in the desert north of the Tablelands. We ran afoul of the group of dwarven bandits. They killed the trader and most of the crew. I believe I would have been killed as well, had I not fled the carnage. I later learned that we had run into the territory of a bandit gang called Kel's Lot.
It took quite a bit of searching and favors, but I found a dwarven woman who had lived with Kel's Lot in her youth and departed when she became disenfranchised with the group. She asked not to be identified. I accepted her simple request, even though I doubted the bandit's could reach her in her present location.

Tuesday, March 3, 2020

Dark Sun Trading Cards 20

Back in the early nineties, TSR released a series of trading cards. There were some Dark Sun card included, so I decided to hunt them down and post them here. They might be useful or just a novelty, but I hope they're enjoyable.



Thursday, February 27, 2020

Non-Dark Sun Creatures in Dark Sun - Brain Mole

There are many creatures for the various monstrous manuals that have been officially added to Dark Sun. I added some unofficially for my game and I'm sure a lot of other DMs do the same.
There is no inherent problem with this, although the flavor text often doesn't fit with the Dark Sun setting. My goal is to list the various monsters that "don't fit" and rewrite their flavor text to make them fit.

Brain Mole



Brain Mole Brain Mole, Nalga
Climate/Terrain Any Underground Any Underground
Frequency Uncommon Very Rare
Organization Family Solitary
Activity Cycle Night Night
Diet Psionic Energy Psionic Energy
Intelligence Animal (1) Average (8-10)
Treasure Nil Nil
Alignment Neutral Neutral Evil
No. Appearing 1-3 1
Armor Class 9 8
Movement 1, Br 3 2, Br 4
Hit Dice 1 hp 1+1
Thac0 0 0
No. of Attacks 0 0
Damage/ Attack Nil Nil
Special Attack PsionicsPsionics
Special DefensePsionics Psionics
Magic Resistance Nil Nil
Size T (2' tall) S (2'-6" tall)
Morale Unsteady (5-7) Average (8-10)
XP Value 35 65
Brain Mole
Psionic Summary
Level: 6
Dis/Sci/Dev: 2/1/4
Attack/Defense: MT/M-
Score: 12
PSPs: 100
Telepathy:Mind link, mind wipe, contact, mind thrust.
Metapsionics: psychic drain (no cost), psionic sense.

Nalga
Psionic Summary
Level: 8
Dis/Sci/Dev: 3/4/13
Attack/Defense: EW, II, MT/M-, TS, MB, IF
Score: 12
PSPs: 140
Clairsentience: Clairvoyance, Feel sound
Telepathy: Domination, mind link, mind wipe, Aversion, contact, ego whip, esp, id insinuation, invisibility, mind thrust, post-hypnotic suggestion, sound link
Metapsionics: Psychic drain (no cost), psionic sense.