Back in the early nineties, TSR released a series of trading cards.
There were some Dark Sun card included, so I decided to hunt them down
and post them here. They might be useful or just a novelty, but I hope
they're enjoyable.
A blog for the Dark Sun Setting.
All rules presented are for the AD&D 2e rules system, or For Gold & Glory by God Emperor Games.
If you find this site useful, please leave a comment.
Tuesday, December 31, 2019
Thursday, December 26, 2019
Session Twenty-Nine: The Shadow People
Note: For those unfamiliar with Dark Sun, psionics are called the Will for wild talents and the Way for trained psionicists.
Jessel was called to the front of the caravan, as there were no healers stationed up front. In addition, a seventh wagon was added at the last moment. Vashti, Alaxander, Julius, Shade, and Kalino were assigned to guard the final two wagons in the caravan and were allowed to tether their kanks to the final wagon. In addition, a young human was assigned to assist the group. The young man was a Tyrian and he introduced himself as Khalil Twaq. He carried a longbow made of horn.
Khalil told the group that this was the third time he guarded a caravan for House Wavir and was surprised that the group had never done so before. He explained that he had a sweetheart in Tyr, but didn't know her name. She was very pretty and had almost all her teeth, but her father would likely not allow him to court his daughter, unless he had more money. He bragged about making nine bits a day to guard the caravan and told the group not to feel bad if he was making more than the rest of them, because he had more experience guarding caravans than they did. Julius replied that he understood.
Jessel was called to the front of the caravan, as there were no healers stationed up front. In addition, a seventh wagon was added at the last moment. Vashti, Alaxander, Julius, Shade, and Kalino were assigned to guard the final two wagons in the caravan and were allowed to tether their kanks to the final wagon. In addition, a young human was assigned to assist the group. The young man was a Tyrian and he introduced himself as Khalil Twaq. He carried a longbow made of horn.
Khalil told the group that this was the third time he guarded a caravan for House Wavir and was surprised that the group had never done so before. He explained that he had a sweetheart in Tyr, but didn't know her name. She was very pretty and had almost all her teeth, but her father would likely not allow him to court his daughter, unless he had more money. He bragged about making nine bits a day to guard the caravan and told the group not to feel bad if he was making more than the rest of them, because he had more experience guarding caravans than they did. Julius replied that he understood.
Wednesday, December 25, 2019
Peace on Earth and Good Will Toward Men
Joseph also went up from Galilee, out of the city of Nazareth, into Judea, to the city of David, which is called Bethlehem, because he was of the house and lineage of David, to be taxed with Mary, his espoused wife, being great with child. And so it was, that, while they were there, the days were accomplished that she should be delivered. And she
brought forth her firstborn son, and wrapped him in swaddling clothes,
and laid him in a manger; because there was no room for them in the inn.
And there were in the same country shepherds abiding in the field, keeping watch over their flock by night. And, lo, an angel of the Lord came upon them, and the glory of the Lord shone round about them: and they were sore afraid. And the angel said unto them, Fear not: for behold, I bring you good tidings of great joy, which shall be to all people. For unto you is born this day in the city of David a Saviour, which is Christ the Lord. And this shall be a sign unto you; Ye shall find the babe wrapped in swaddling clothes, lying in a manger.
And there were in the same country shepherds abiding in the field, keeping watch over their flock by night. And, lo, an angel of the Lord came upon them, and the glory of the Lord shone round about them: and they were sore afraid. And the angel said unto them, Fear not: for behold, I bring you good tidings of great joy, which shall be to all people. For unto you is born this day in the city of David a Saviour, which is Christ the Lord. And this shall be a sign unto you; Ye shall find the babe wrapped in swaddling clothes, lying in a manger.
And suddenly there was with the angel a multitude of the heavenly host praising God, and saying, Glory to God in the highest, and on earth peace, good will toward men.
https://www.comeuntochrist.org/light-the-world/the-christ-child
https://www.comeuntochrist.org/light-the-world/the-christ-child
Tuesday, December 24, 2019
Non-Dark Sun Creatures in Dark Sun - Beetle, Giant
There are many creatures for the various monstrous manuals that have
been officially added to Dark Sun. I added some unofficially for my game
and I'm sure a lot of other DMs do the same.
There is no inherent problem with this, although the flavor text often doesn't fit with the Dark Sun setting. My goal is to list the various monsters that "don't fit" and rewrite their flavor text to make them fit, or make them more interesting.
Since there are no rhinoceros' on Athas, I renamed the rhinoceros beetle the braxat beetle and made some minor alterations.
Beetle, Giant
There is no inherent problem with this, although the flavor text often doesn't fit with the Dark Sun setting. My goal is to list the various monsters that "don't fit" and rewrite their flavor text to make them fit, or make them more interesting.
Since there are no rhinoceros' on Athas, I renamed the rhinoceros beetle the braxat beetle and made some minor alterations.
Beetle, Giant
| Bombardier | Boring | Fire | Braxat | Stag | Silt | |
|---|---|---|---|---|---|---|
| Climate/Terrain | Forest | Forest | Any Land | Any Land | Forest | Silt Sea |
| Frequency | Common | Common | Common | Uncommon | Common | Uncommon |
| Organization | Solitary | Solitary | Solitary | Solitary | Solitary | Solitary |
| Activity Cycle | Day | Night | Night | Any | Any | Any |
| Diet | Carnivore | Omnivore | Omnivore | Omnivore | Herbivore | Omnivore |
| Intelligence | Non (0) | Animal (1) | Non (0) | Non (0) | Animal (1) | Non (0) |
| Treasure | Nil | C,R,S,T | Nil | Nil | Nil | Nil |
| Alignment | Neutral | Neutral | Neutral | Neutral | Neutral | Neutral |
| No. Appearing | 3-12 | 3-18 | 3-12 | 1-6 | 2-12 | 1-12 |
| Armor Class | 4 | 3 | 4 | 2 | 3 | 3 |
| Movement | 9 | 6 | 12 | 6 | 6 | 3/9 |
| Hit Dice | 2+2 | 5 | 1+2 | 12 | 7 | 4 |
| Thac0 | 19 | 15 | 19 | 9 | 13 | 17 |
| No. of Attacks | 1 | 1 | 1 | 2 | 3 | 1 |
| Damage/ Attack | 2-12 | 5-20 | 2-8 | 3-18/2-16 | 4-16/1-10/1-10 | 3-18 |
| Special Attack | Acid Cloud | Nil | Nil | Nil | Nil | Nil |
| Special Defense | Fire Cloud | Nil | Nil | Nil | Nil | Nil |
| Magic Resistance | Nil | Nil | Nil | Nil | Nil | Nil |
| Size | S (4' long) | L (9' long) | S (2½' long) | L (12' long) | L (10' long) | M (6'long) |
| Morale | Elite (13) | Elite (14) | Steady (12) | Elite (14) | Elite (13) | Elite (14) |
| XP Value | 120 | 175 | 35 | 4,000 | 975 | 120 |
Thursday, December 19, 2019
Dark Sun Trading Cards 12
Back in the early nineties, TSR released a series of trading cards.
There were some Dark Sun card included, so I decided to hunt them down
and post them here. They might be useful or just a novelty, but I hope
they're enjoyable.
Tuesday, December 17, 2019
The Athasian Elemental Planes Part Nine: The Plane of Sun
The Paraelemental Plane of Sun
The dark crimson sun drifts lazily through the emerald sky, baking the soil of Athas. The sun scorches all it touches and increases the paraelementals power. Only clouds decrease the power of the plane of sun and those are exceptionally rare.The Paraelemental Lords of Sun were the first lords to seek the total destruction of the planes of air and fire, convincing the lords of magma and silt to join them. Over the millennia, the plane of sun changed from an intensely hot, active blue, to a cooler, lazy yellow, and it is now a cool, crazed crimson. The sun lords are in constant plain, freezing and driven mad by the outside forces that changed them.
Hazards
Unprotected visitors to the Paraelemental Plane of Sun are instantly burned to ash. Even the darkest areas of the plane are over a hundred times hotter than the hottest Athasian day. In addition, the air is toxic and the plane has no surface to stand upon. The plane is a gigantic sphere that has a center and inner layers, but no outer boundary.The Paraelemental Plane of Sun is divided into seven layers. In the very center of the plane is the core, with the other layers forming concentric spheres around it. Most of the planes natural inhabitants live on the fifth, sixth, and seventh layers of the plane. Moving between the layers is obvious, as pressure, gravity, and heat increase or decrease noticeably.
Interestingly, the inhabitants of the Paraelemental Plane of Sun will not go out of their way to attack visitors. They do not fear invasion and see visitors as curiosities at best. They're winning the Elemental War and are confident in their eventual success.
Thursday, December 12, 2019
Non-Dark Sun Creatures in Dark Sun - Beetle
There are many creatures for the various monstrous manuals that have
been officially added to Dark Sun. I added some unofficially for my game
and I'm sure a lot of other DMs do the same.
There is no inherent problem with this, although the flavor text often doesn't fit with the Dark Sun setting. My goal is to list the various monsters that "don't fit" and rewrite their flavor text to make them fit, or make them more interesting.
Beetle
There is no inherent problem with this, although the flavor text often doesn't fit with the Dark Sun setting. My goal is to list the various monsters that "don't fit" and rewrite their flavor text to make them fit, or make them more interesting.
Beetle
| Death Watch | Slicer | Stink | Water | |
|---|---|---|---|---|
| Climate/Terrain | Forest Ridge | Forest | Forest | Any Land |
| Frequency | Very Rare | Rare | Rare | Uncommon |
| Organization | Solitary | Solitary | Solitary | Colony |
| Activity Cycle | Any | Any | Any | Day |
| Diet | Carnivore | Carnivore | Carnivore | Omnivore |
| Intelligence | Animal (1) | Non (0) | Animal (1) | Non (0) |
| Treasure | Nil | Nil | Nil | Nil |
| Alignment | Neutral | Neutral | Neutral | Neutral |
| No. Appearing | 1 | 1-3 | 1-3 | 1-100 |
| Armor Class | 3 | 3 | 5 | 10 |
| Movement | 12 | 6 | 3 | 1 |
| Hit Dice | 9 | 6 | 3+1 | 1 hp |
| Thac0 | 11 | 15 | 17 | 20 |
| No. of Attacks | 1 | 1 | 1 | 0 |
| Damage/ Attack | 3d4 | 2d8 | 1d6 | 0 |
| Special Attack | Death Rattle | Dismemberment | Stink | Nil |
| Special Defense | Camouflage | Nil | Nil | Nil |
| Magic Resistance | Nil | Nil | Nil | Nil |
| Size | M (5' long) | S (3' long) | S (3' long) | T (1" long) |
| Morale | Elite (13-14) | Elite (13-14) | Steady (11-12) | None |
| XP Value | 2,000 | 420 | 120 | 1 |
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