Back in the early nineties, TSR released a series of trading cards.
There were some Dark Sun card included, so I decided to hunt them down
and post them here. They might be useful or just a novelty, but I hope
they're enjoyable.
A blog for the Dark Sun Setting.
All rules presented are for the AD&D 2e rules system, or For Gold & Glory by God Emperor Games.
If you find this site useful, please leave a comment.
Thursday, September 26, 2019
Wednesday, September 25, 2019
Non-Dark Sun Creatures in Dark Sun - Ankheg
There are many creatures for the various monstrous manuals that have
been officially added to Dark Sun. I added some unofficially for my game
and I'm sure a lot of other DMs do the same.
There is no inherent problem with this, although the flavor text often doesn't fit with the Dark Sun setting. My goal is to list the various monsters that "don't fit" and rewrite their flavor text to make them fit.
Ankheg
Climate/Terrain: Forest, Scrub Pains
Frequency: Rare
Organization: Brood
Activity Cycle: Any
Diet: Omnivore
Intelligence: Non- (0)
Treasure: C
Alignment: Neutral
No. Appearing: 1-6
Armor Class: Overall 2, Underside 4
Movement: 12, Br 6
Hit Dice: 3-8
Thac0: 17-13
No. of Attacks: 1
Damage/ Attack: 3-18 (Crush) + 1-4 (Acid)
Special Attack: Squirt Acid
Special Defense: Nil
Magic Resistance: Nil
Size: L-H (10'-20' long)
Morale: Average (9)
XP Value: 175-975
There is no inherent problem with this, although the flavor text often doesn't fit with the Dark Sun setting. My goal is to list the various monsters that "don't fit" and rewrite their flavor text to make them fit.
Climate/Terrain: Forest, Scrub Pains
Frequency: Rare
Organization: Brood
Activity Cycle: Any
Diet: Omnivore
Intelligence: Non- (0)
Treasure: C
Alignment: Neutral
No. Appearing: 1-6
Armor Class: Overall 2, Underside 4
Movement: 12, Br 6
Hit Dice: 3-8
Thac0: 17-13
No. of Attacks: 1
Damage/ Attack: 3-18 (Crush) + 1-4 (Acid)
Special Attack: Squirt Acid
Special Defense: Nil
Magic Resistance: Nil
Size: L-H (10'-20' long)
Morale: Average (9)
XP Value: 175-975
Friday, September 20, 2019
Dark Sun Trading Cards 04
Back in the early nineties, TSR released a series of trading cards.
There were some Dark Sun card included, so I decided to hunt them down
and post them here. They might be useful or just a novelty, but I hope
they're enjoyable.
Tuesday, September 17, 2019
Non-Dark Sun Creatures in Dark Sun - Antlion, Giant
There are many creatures for the various monstrous manuals that have
been officially added to Dark Sun. I added some unofficially for my game
and I'm sure a lot of other DMs do the same.
There is no inherent problem with this, although the flavor text often doesn't fit with the Dark Sun setting. My goal is to list the various monsters that "don't fit" and rewrite their flavor text to make them fit.
Antlion, Giant
Climate/Terrain: Sandy Wastes, Stony Barrens, Mountains, Rocky Badlands
Frequency: Rare
Organization: Solitary
Activity Cycle: Any
Diet: Carnivore
Intelligence: Animal (1)
Treasure: See Below
Alignment: Neutral
No. Appearing: 1
Armor Class: 2
Movement: 9, Br 1 (in loose soil)
Hit Dice: 8
Thac0: 12
No. of Attacks: 1
Damage/Attacks: 5-20
Special Attack: See Below
Special Defense: Nil
Magic Resistance: Nil
Size: L (10' long)
Morale: Average (8)
XP Value: 1,400 Psionic: 3,000
Psionic Summary
Level: 3
Dis/Sci/Dev: 2/2/7
Attack/Defense: 0/2
Score: 13
PSPs: 24
Clairsentient: Clairvoyance, Combat Mind, Danger Sense, Feel Sound
Psychometabolic: Life Draining, Biofeedback, Chameleon Power, Flesh Armor, Heightened Senses
There is no inherent problem with this, although the flavor text often doesn't fit with the Dark Sun setting. My goal is to list the various monsters that "don't fit" and rewrite their flavor text to make them fit.
Climate/Terrain: Sandy Wastes, Stony Barrens, Mountains, Rocky Badlands
Frequency: Rare
Organization: Solitary
Activity Cycle: Any
Diet: Carnivore
Intelligence: Animal (1)
Treasure: See Below
Alignment: Neutral
No. Appearing: 1
Armor Class: 2
Movement: 9, Br 1 (in loose soil)
Hit Dice: 8
Thac0: 12
No. of Attacks: 1
Damage/Attacks: 5-20
Special Attack: See Below
Special Defense: Nil
Magic Resistance: Nil
Size: L (10' long)
Morale: Average (8)
XP Value: 1,400 Psionic: 3,000
Psionic Summary
Level: 3
Dis/Sci/Dev: 2/2/7
Attack/Defense: 0/2
Score: 13
PSPs: 24
Clairsentient: Clairvoyance, Combat Mind, Danger Sense, Feel Sound
Psychometabolic: Life Draining, Biofeedback, Chameleon Power, Flesh Armor, Heightened Senses
Thursday, September 12, 2019
Dark Sun Trading Cards 03
Back in the early nineties, TSR released a series of trading cards.
There were some Dark Sun card included, so I decided to hunt them down
and post them here. They might be useful or just a novelty, but I hope
they're enjoyable. I included the checklist for completion.
Tuesday, September 10, 2019
Session Twenty-Five: Last Cup of Sorrow
A link to the past? |
The vision ended with Kalak waving his hand and shattering the gem. When the vision was over the gem remained, un-shattered, on the pedestal. The group paused, taking in what they just saw.
They began discussing the ramifications of what they just saw, if the vision were real. How old is Kalak? Was he King of Tyr back then? Why did he kill the ogres? They had no solid answers.
Julius took the gem from Alaxander and inspected it. He told the group that the gem must be the fabled Gem of Ultimate Psionic Power, which granted it's user unlimited mental energy and near invulnerability. Vashti doubted his claim, believing that the Gem of Ultimate Psionic Power was just a myth, but the other members of the group seemed quite impressed.
Julius used the way to mentally contact the gem and was disappointed to discover that he had been mistaken. The gem did give access to a respectable amount of mental energy and the psychometabolic ability of cell adjustment, but did not grant near invulnerability. He also discovered a rudimentary intelligence inside of it, an intelligence that was filled with sorrow. Julius was able to discover that the intelligence was one of seven. He tried to question the intelligence further, but could only feel its pain and sorrow at being destroyed and separated from itself. He put the gem into his belt pouch.
At Vashti's prompting, they started searching the room. Jessel searched one of the bookcases, as did Vashti. Julius started searching the pedestal and found small gaps in the concentric rings that made it up. This lead Julius to believe that the pedestal could be pushed downward. Julius tried to push, but it wouldn't budge.
Thursday, September 5, 2019
Dark Sun Trading Cards 02
Back in the early nineties, TSR released a series of trading cards.
There were some Dark Sun card included, so I decided to hunt them down
and post them here. They might be useful or just a novelty, but I hope
they're enjoyable. I included the checklist for completion.
Wednesday, September 4, 2019
Non-Dark Sun Creatures in Dark Sun - Ant
There are many creatures for the various monstrous manuals that have
been officially added to Dark Sun. I added some unofficially for my game
and I'm sure a lot of other DMs do the same.
There is no inherent problem with this, although the flavor text often doesn't fit with the Dark Sun setting. My goal is to list the various monsters that "don't fit" and rewrite their flavor text to make them fit.
Ant
Climate/Terrain: Any, except Silt Sea
Frequency: Rare
Organization: Colony
Activity Cycle: Day
Diet: Omnivore
Intelligence: Animal (1)
Treasure: Qx3, S
Alignment: Neutral
No. Appearing: 1-100
Armor Class: 3
Movement: 18
Hit Dice: Worker: 2, Warrior: 3
Thac0: 16
No. of Attacks: 1
Damage/Attacks: Worker: 1-6, Warrior: 2-8
Special Attack:Warriors have poison sting
Special Defense: Nil
Magic Resistance: Nil
Size: T (2' long)
Morale: Average (9)
XP Value: Worker: 35, Warrior: 175, Drone: 120
Psionic Summary
Level: 1
Dis/Sci/Dev: 1/1/3
Attack/Defense: 1/1
Score: 12
PSPs: 24
Telepathic: Mindink, Aversion, Contact, Id Insinuation
There is no inherent problem with this, although the flavor text often doesn't fit with the Dark Sun setting. My goal is to list the various monsters that "don't fit" and rewrite their flavor text to make them fit.
Ant
Climate/Terrain: Any, except Silt Sea
Frequency: Rare
Organization: Colony
Activity Cycle: Day
Diet: Omnivore
Intelligence: Animal (1)
Treasure: Qx3, S
Alignment: Neutral
No. Appearing: 1-100
Armor Class: 3
Movement: 18
Hit Dice: Worker: 2, Warrior: 3
Thac0: 16
No. of Attacks: 1
Damage/Attacks: Worker: 1-6, Warrior: 2-8
Special Attack:Warriors have poison sting
Special Defense: Nil
Magic Resistance: Nil
Size: T (2' long)
Morale: Average (9)
XP Value: Worker: 35, Warrior: 175, Drone: 120
Psionic Summary
Level: 1
Dis/Sci/Dev: 1/1/3
Attack/Defense: 1/1
Score: 12
PSPs: 24
Telepathic: Mindink, Aversion, Contact, Id Insinuation
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