There is no inherent problem with this, although the flavor text often doesn't fit with the Dark Sun setting. My goal is to list the various monsters that "don't fit" and rewrite their flavor text to make them fit.
I often add a new Athasian variant as well.
|Climate/Terrain||Ruins of Kalidnay||Ruins of Kalidnay|
|Frequency||Very rare||Very rare|
|Intelligence||Very (11-12)||High (13-14)|
|Alignment||Lawful Evil||Lawful Evil|
|Armor Class||9 (6)||9|
|Movement||12, Wb 9||12, Wb 9|
|Hit Dice||2 or 4||5|
|THAC0||19 or 17||19|
|No. of Attacks||3||3 or 1|
|Special Attacks||Webbing traps||Spells|
|Size||S (4' tall)||S (4' tall)|
|Morale||2 HD: Steady (11-12)
4 HD: Elite (13-14)
|XP Value||2 HD: 65
4 HD: 175
Chitines are small humanoids with four arms that build with webbing like humans build with stone or wood. This diminutive race of humanoids is most notable for its four arms which are jointed to allow for extra movement in ways that human limbs could never move. Their faces are human-looking, although they have multi-faceted eyes and mandibles protruding from their mouths. Long stringy black hair falls in a tangle from their skulls and grows down their backs, like the mane of a sygra.The skin of the chitine is gray and mottled. A special oil is secreted that negates the adhesive effects of spider webbing. The palms of their hands and the soles of their feet are covered in dozens of tiny hooks, which allow them to climb textured surfaces with no loss of speed.
Chitines wear clothing made from dried and processed silk. Bits of colored rocks, carved bones, and such are frequently woven throughout. They always keep their hands and feet uncovered. They carry their tools in pouches woven into their clothing. Chitines speak the ancient language of Kalidnay and defiler's often speak one or two other languages.
Chitines are most fond of traps and ambushes. Frequently they build a normal-looking spider web with a seemingly natural way around it. The web is a false trap and a pit, drop net, or similar trap that is sprung when the route is chosen. They are extremely clever and vicious with their traps. Their warriors commonly carry javelins and wear the webbing equivalent of studded leather armor. They carry short swords for melee combat, these are made of their webbing. Usually they have weapons in three of their hands and a hardened webbing shield in the fourth. They are overly sensitive to sunlight and fight at a -1 penalty to THAC0 and damage when in sunlight. Chitines will always attack thri-kreen characters first.
Because chitines are able to build with webbing, they may devise all sorts of nasty tricks. By sticking dust and rock chips to a mat of webbing, they can make a very convincing natural stone wall or floor. By means of a secret process, they can harden webbing into a bone-like material. It is slightly flexible, not sticky, and hard enough to slice or penetrate armor. They can weave such deadly spikes and edges into their traps to cause 1d6 points of damage per spike or edge.
Weapons and armor made from hardened webbing works just like normal items made by humans. However, the items deteriorate after several months if not treated with the oil secreted by their skin. Hardened webbing is susceptible to fire. Two rounds of contact with flame ignites hardened webbing, burning the item away in 2d4 rounds. Body armor made of hardened webbing cannot exceed Armor Class 4.
For every 10 chitines in a group, there will be a 4 HD commander. For every 15 chitines in a group, there will be a defiler.
Chitine defilers carry daggers, they do not carry swords or shields, and do not wear armor. They can attack with their daggers 3 times in a round, or cast 1 spell. Chitine defilers are commonly level 5 and have the following spells memorized: 1: Magic Missile, 1: Enlarge, 1: Protection from Good, 1: Burning Hands, 2: (Melf's) Acid Arrow, 2: Invisibility, 3: Lightning Bolt
Chitines live below and in the ruins of Kalidnay, but may be encountered in other ruins. They are curious about the outside world and occasionally send scouting parties to gather knowledge about the other city states.
Their cavern village, below Kalidnay, is located in the center of a maze of trap-laden webbing. The hardened webbing dwellings resemble domed houses, complete with windows and decorative shapes adorning them. These homes can be located on any surface, including the ceiling. Bridges of webbing cross the town, providing easy pathways. Suspended in the center of the cavern is a pyramid shaped temple devoted to the lost Sorcerer King, Kalid-ma.
Kalid-ma magically created the chitine and kept them beneath his city. Whatever plan he had for them was lost when his city was destroyed and the Sorcerer King was killed. However, chitines worship Kalid-ma as a god and believe that one day he will return to lead them to victory over the surface world.
If Chitines discover a small group, and are not hungry, they will try to enslave them, rather than kill them. The sole exception being thri-kreen. Chitine hate thri-kreen and will attempt to kill them on sight. Thri-kreen find chitines disgusting and recognize them as enemies immediately.
Chitine defilers may reach level 10 and are the undisputed leaders of their society.
A chitine can spin sticky spider webbing at the rate of one foot per round. The webbing is spun from an orifice in its stomach. Chitines eat anything that moves, sucking the fluids from their victims and leaving the dried remains on the cavern floor underneath their temple.