Thursday, October 8, 2020

Non-Dark Sun Creatures in Dark Sun - Dragonne

 There are many creatures from the various monstrous manuals that have been officially added to Dark Sun. I added some unofficially for my game and I'm sure a lot of other DMs do the same.
There is no inherent problem with this, although the flavor text often doesn't fit with the Dark Sun setting. My goal is to list the various monsters that "don't fit" and rewrite their flavor text to make them fit.
I often add a new Athasian variant as well.



Adult Young
Climate/Terrain Mountains, Rocky Badlands, Scrub Plains, Hinterlands
Mountains, Rocky Badlands, Scrub Plains, Hinterlands Any
Mountains, Rocky Badlands, Scrub Plains, Hinterlands
Frequency Very Rare
Very Rare
Very Rare
Vary Rare
Organization Solitary
Activity Cycle Night
Diet Carnivore
Intelligence Low (5-7) Low (5-7)
Average to Very (8-12)
Semi- (2-4)
Treasure B,S,T
Alignment Neutral Neutral
Neutral Evil
Chaotic Evil
No. Appearing 1
Armor Class 6 (Flying)/ 2 (Ground)
9 (Flying)/ 5 (Ground) 6 (Flying)/ 2 (Ground)
7 (Flying)/ 3 (Ground)
Movement 15, Fl 9 (E)
8, Fl 4 (E) 15, Fl 9 (D) 15, Fl 9 (E)
Hit Dice 9
THAC0 11
No. of Attacks 3
Damage/Attack 1-8/1-8/3-18
1-8/1-8/3-18 1-6/1-6/2-16
Special Attacks Roar
Roar/ Psionics
Special Defenses Nil Nil
Magic Resistance Nil Nil
Size M (5' at shoulder) S (2' at shoulder)
M (5' at shoulder) M (4' at shoulder)
Morale Champion (15) Average (8-10)
Champion (15)
Fanatic (17-18)
XP Value 2,000

The dragonne is a vicious and deadly hunter, and a threat to many who travel the Tablelands.
From a distance, a dragonne looks much like a giant lion, with the one very notable exception of the pair of small, brass-colored wings that stretch from the creature’s shoulders. Upon closer inspection, other differences between the dragonne and a lion become apparent, too. The dragonne is covered with thick, brass-colored scales and its mane is much thicker and made of far coarser hair than a lion’s. The beast also possesses huge claws and fangs, and large eyes, usually brass-colored like its scales. Dragonnes do not have their own language. Instead, they speak the most common language of the area.

Dragonnes usually attack first with their front claws, inflicting 1d8 points of damage with each set, and their terrible jaws, inflicting 3d6 points of damage. This is usually enough to slay most of the creatures the dragonne encounters. If a dragonne is in combat with an especially deadly opponent, or is wounded in a battle with a lesser opponent, however, it will use its deadly roar.
A dragonne’s roar causes weakness (due to fear) in all creatures within 120 feet of the monster, unless they roll successful saving throws vs. paralyzation. Those creatures that save are not affected, but those that fail to save lose 50% of their Strength for 2d6 rounds. Worse still, any creature within 30 feet of the dragonne when it roars are deafened for 2d6 rounds. No save is possible against the deafening aspect of the dragonne’s roar, and all affected creatures cannot hear any sound and fight with a -1 penalty to attack rolls (due to disorientation).
The dragonne’s roar can only be used once every three rounds. Creatures within the range of the dragonne’s roar must roll saving throws vs. fear each time they hear it. Once a creature is deafened, however, it cannot hear the dragonne’s roar, and need not save against it, until the 2d6 rounds of temporary deafness are over.
Although a dragonne’s wings are useful only for short periods of time, carrying the creature for only 1-3 turns at a time, the dragonne uses its wings very effectively in battle. If any creatures attempt to charge the dragonne or encircle it, the dragonne simply takes to the air and finds a more defensible position. The dragonne prefers not to fight in the air, as it is very slow and maneuvers poorly compared to most flying creatures. It can fight with its claws and bite, and even its roar, when airborne, so it remains almost as deadly in the air as on the ground.

Habitat/ Society
Dragonnes prefer to dwell in rocky foothills and deserts. They take large, natural caves for their lairs and store their small amounts of treasure, usually taken from slain travelers, in loose piles around their rocky homes. Their territories are usually very large, as they generally inhabit desolate areas.
They cannot bear the company of other dragonnes, and the creatures are found in pairs only during their brief mating season, late sun ascending. Dragonnes lay eggs  and only one egg is produced a year by any dragonne. The female raises this young dragonne for one year, after which time even a mother and her young will be unfriendly if they meet. Male dragonnes are always antagonistic toward each other.
In fact, dragonnes get along with very few creatures, and are considered a menace by most sentient races. More than anything, however, dragonnes wish to be left alone to hunt.

The dragonne prefers herd animals like aprigs for food, especially since they don’t fight back as fiercely as humans. It only attacks a human or demihuman for food if no other game is available. Dragonnes are not necessarily aggressive toward strangers, and the creature’s reputation as a mindless devourer of helpless travelers is more the product of ignorance than well-researched fact. A dragonne will almost always attack any creature that invades its lair or threatens its territory. This means that travelers who stumble across a dragonne’s cave or settlers who decide to build in a dragonne’s territory are often subject to fierce and immediate attack. Creatures not threatening the dragonne’s lair or simply passing through its territory are usually left alone. Though the dragonne’s intelligence is low, it can tell the difference between a harmless traveler and a potentially troublesome settler.

Young dragonne's are usually found with their mother. They have not developed the roar of their parents and do not collect treasure. They will fight if cornered, or if their parent is under attack.

Psionic dragonnes have all the attacks of a normal adult dragonne, with the addition of psionic abilities. They are more intelligent than their non-psionic cousins and will commonly lay traps around their lairs. Psionic dragonnes have no qualms with paying off powerful attackers to leave them alone.
Psionic Summary
Level: 9
Dis/Sci/Dev: 3/5/14
Attack/Defense: EW, II, MT / All
Score: 16
PSPs: 200
Psychometabolic: Energy Containment, Life Draining, Metamorphosis, Adrenalin Control, Aging, Cause Decay, Cell Adjustment, Chameleon Power, Displacement
Psychoportation: Teleport, Dimensional Door, Teleport Trigger, Time Shift
Telepathy: Mindlink, Attraction, Contact, Ego Whip, ESP, Id Insinuation, Mind Thrust

Bestial dragonnes are less-intelligent and more violent versions of the normal dragonne. They travel in packs and attack anything in their territory that they think they can kill. They lack the roar special ability of their cousins, but make up for that in numbers.
Once engaged in battle, it is likely that the bestial dragonnes will fight to the death.

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