Showing posts with label Character. Show all posts
Showing posts with label Character. Show all posts

Tuesday, October 25, 2022

Pre-generated Characters for Athas Con

 I had to draw up six PCs for my upcoming game at Athascon. I thought they would be a great addition to my blog and may be of use to other AD&D 2nd edition Dark Sun players and Dungeon Masters.

Halfling Psionicist (Psychokinetic)

Human Preserver

Mul Gladiator

Thri-Kreen Fighter

Elf Thief

Dwarf Cleric (Fire)

The character sheets are are form fillable, so the information can be changed. As is, they are all 3rd level. I hope you enjoy them and find them useful for your games.

Tuesday, January 4, 2022

Player Character Social Class

Social class is extremely important in the Tablelands of Athas. Was your character born in the sandy wastes, a slave-tribe village, or a city-state? These optional rules allow a player to roll randomly for the social class that they were born into, or lived most of their youth in. It is possible for a character to be born into a free-citizen family, but raised in slavery to pay a debt. If that is the case, the character has a slave social class.
Some of the social classes may not be appropriate for certain races, such as a thri-kreen noble. The decision about what is appropriate for a character is ultimately determined by the DM.

Roll 1D10 to randomly determine a characters social class.
1. Noble
2. Templar
3. Merchant - Large Merchant House
4. Merchant - Small Merchant House
5. Merchant - Independent Merchant
6. Free-Citizen
7. Criminal
8. Nomad
9. Villager
10. Slave

Tuesday, February 16, 2021

Athasian Mutations Part Two

In part one of the athasian mutation exploration articles, I created a list of one-hundred appearance mutations. Those mutations had no influence on game statistics or rolls. In part two, I will be writing about beneficial mutations. These mutations will impact the human in a game-related beneficial way. Abilities are not changed, but ability checks may be. Also, it is important to note that the benefit must make sense. For example: A character that has lizard eyes loses all benefits from this mutation when blindfolded. Often, these beneficial mutations will be accompanied by a change in appearance.
It is important that dungeon masters strongly consider the impact granting a player character these beneficial mutations will have on their game. Some of these mutations could make a human player character far more powerful than anticipated. You have been warned.
DM's should feel free to roll 5d10 to determine the beneficial mutations of a human, or human group. Fell free to roll as many times as you wish and alter any mutations as you see fit. Combined with wild talents, this is a good way to surprise a group of player characters with an enemy possessing unexpected abilities.

Tuesday, January 26, 2021

Athasian Mutations Part One

In the original core boxed set, page thirteen under the Humam heading, the text mentions that humans have been twisted by magic. In the rules book, it mentions that this twisting changes human's appearance, but has no additional effect. While this does allow for a variety of strangeness, I thought it might be interesting to explore these mutations further.
I recently introduced a tribe of humans with burnt orange skin. This skin is a harmless mutation due to the magical contamination of the drinking water. So, if a human lives off of this source of water for an extended period of time, their skin will eventually become orange.
I thought it might be helpful to create a chart of random visual mutations that humans, or a human group, may possess. These mutations do not provide any game rule changes, they only change a character's appearance and make them more unique. Encountering a group of humans with green robes and blue keffiyehs is interesting, but it might make your players think twice if they all also have pale violet eyes.
DM's should feel free to roll 1d100 to determine random aspects of a human, or human group. Fell free to roll as many times as you wish and alter any mutations as you see fit. In addition, player character's may manifest a mutation if damaged in an area of twisted magic.
Please note that white and black indicate ranges of color beyond the spectrum of normal human skin tones.

Thursday, April 23, 2020

Character Highlight: Vashti

Vashti of Kuresh

Race: Human
Alignment: Neutral Good
Class: Water Cleric 5/ Clairsentient 5
Sex: Female
Age: 19
Hair: Black
Eyes: Brown/Green
Height: 5'7"
Weight 150 lbs.

Strength: 15 (16 Stamina/ 14 Muscle)
Dexterity: 16 (14 Aim/ 18 Balance)
Constitution: 18 (20 Health/ 16 Fitness)
Intelligence: 16 (Reason 14/ Intelligence 18)
Wisdom: 19 (20 Intuition/ 18 Willpower)
Charisma: 14 (Leadership 16/ 12 Appearance)
Thac0: 18
Hit Points: 43
AC: 5 (-4 for dexterity, ringmail left arm & left leg)
Weapon: Bone Club, damage: 1d6/1d3
Race & Class Abilities: Magic Resistance: 10%, Bonus XP 5%, Cosmos Sphere, Bonus Cosmos, Gate Element - Major, Ignore Element - Minor, Sacrifice, All Psionic Defenses, All Psionic Disciplines, Student Followers
Weapon Proficiencies: Club