Halfling Psionicist (Psychokinetic)
Dwarf Cleric (Fire)
The character sheets are are form fillable, so the information can be changed. As is, they are all 3rd level. I hope you enjoy them and find them useful for your games.
A blog for the Dark Sun Setting.
All rules presented are for the AD&D 2e rules system, or For Gold & Glory by God Emperor Games.
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Halfling Psionicist (Psychokinetic)
Dwarf Cleric (Fire)
The character sheets are are form fillable, so the information can be changed. As is, they are all 3rd level. I hope you enjoy them and find them useful for your games.
In the original core boxed set, page thirteen under the Humam heading, the text mentions that humans have been twisted by magic. In the rules book, it mentions that this twisting changes human's appearance, but has no additional effect. While this does allow for a variety of strangeness, I thought it might be interesting to explore these mutations further.
I recently introduced a tribe of humans with burnt orange skin. This skin is a harmless mutation due to the magical contamination of the drinking water. So, if a human lives off of this source of water for an extended period of time, their skin will eventually become orange.
I thought it might be helpful to create a chart of random visual mutations that humans, or a human group, may possess. These mutations do not provide any game rule changes, they only change a character's appearance and make them more unique. Encountering a group of humans with green robes and blue keffiyehs is interesting, but it might make your players think twice if they all also have pale violet eyes.
DM's should feel free to roll 1d100 to determine random aspects of a human, or human group. Fell free to roll as many times as you wish and alter any mutations as you see fit. In addition, player character's may manifest a mutation if damaged in an area of twisted magic.
Please note that white and black indicate ranges of color beyond the spectrum of normal human skin tones.
Vashti of Kuresh