Escape the Dark Castle is a cooperative card game for one to four players. The setup is easy and the rules are simple. A game takes about thirty to forty-five minutes. It is recommended for players fourteen and older, but I believe a mature ten or twelve year old could play.
The rule book is written well and we had no problems with poorly written rules or misunderstandings. The artwork is decent and all black and white. Escape the Dark Castle is a substance over style game, which I greatly prefer to the alternative.
Escape the Dark castle is a dungeon crawling card game that changes every time you play. It comes with a stack of forty-five cards, called chapter cards, that represent the areas of the castle your team is trudging through. The cards could be monsters to fight, NPCs to make deals with, options to steal items, or wonderful cards that allow you to find an item, with no combat.
A standard game uses fifteen chapter cards and then a big bad at the end, that you must fight. There are three big bad guy cards, in the base game. The big bad is no joke and can easily kill an entire party, if the party rolls poorly. In three of the five games I played, the result was the group getting to the big bad and dying. You could use more than fifteen chapter cards, but this would increase the difficulty of the game.
Setting up the game is simple. Everyone chooses a role to play and each role has strengths and weaknesses. Each role has three stats: wisdom, cunning, and might. In my experience the two most important stats are might and cunning, so in a four player game, I would suggest three players take characters with maximum of each stat, but the final character take either a might character, with secondary cunning, or a cunning character with secondary might.