A blog for the Dark Sun Setting.
All rules presented are for the AD&D 2e rules system, or For Gold & Glory by God Emperor Games.
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Tuesday, July 27, 2021
Braxat Beetle, Acidic - New Athasian Monster
Braxat Bettle, Acidic
Climate/Terrain: Anywhere
Frequency: Very Rare
Organization: Solitary
Activity Cycle: Any
Diet: Omnivore
Intelligence: Non (0)
Treasure: Nil
Alignment: Neutral
No. Appearing: 1
Armor Class: 2
Movement: 6
Hit Dice: 12
Thac0: 9
No. of Attacks: 2
Damage/Attacks: 3-18/2-16
Special Attack: Acid Spit
Special Defense: Acid Resistance
Magic Resistance: Nil
Size: L (12' Long)
Morale: Champion (16)
XP Value: 5,000
Tuesday, July 20, 2021
The Kank Carrying the Templar. A Dark Sun Fable.
With his head full of these foolish ideas, he became so puffed up with pride and vanity that he halted and started to klack his mandibles loudly. But in the middle of his display, the man leading him guessed what he had gotten into his head. He began to beat him unmercifully with a stick. "Go along with you, you stupid insect," he cried. "The smiles and waves are not meant for you but for the templar you are carrying."
Tuesday, July 13, 2021
Non-Dark Sun Creatures in Dark Sun - Elemental, Sandman
There are many creatures from the various monstrous manuals that have been officially added to Dark Sun. I added some unofficially for my game and I'm sure a lot of other DMs do the same.
There is no inherent problem with this, although the flavor text often doesn't fit with the Dark Sun setting. My goal is to list the various monsters that "don't fit" and rewrite their flavor text to make them fit.
I often add a new Athasian variant as well.
Elemental, Sandman
| Sandman, Free |
Sandman, Slave |
||
|---|---|---|---|
| Climate/Terrain | Any, non Forest | Any, non Forest | |
| Frequency | Rare |
Rare |
|
| Organization | Family |
Pack |
|
| Activity Cycle | Night |
Night |
|
| Diet | Minerals |
Minerals |
|
| Intelligence | Average (8-10) | Average (8-10) |
|
| Treasure | Nil |
Nil |
|
| Alignment | Neutral Evil |
Neutral Evil |
|
| No. Appearing | 1d6 |
1d6 |
|
| Armor Class | 3 |
3 | |
| Movement | 9 | 9 | |
| Hit Dice | 4 |
4 |
|
| THAC0 | 17 |
17 |
|
| No. of Attacks | 1 |
1 |
|
| Damage/Attack | Nil |
Nil |
|
| Special Attacks | Sleep, Spells |
Sleep |
|
| Special Defenses | See Below |
See Below |
|
| Magic Resistance | 20% | 20% | |
| Size | M (5-6' tall) | M (5-6' tall) | |
| Morale | Elite (13-14) | Elite (13-14) | |
| XP Value | 2,000 |
975 |
Sunday, July 4, 2021
Independence Day 2021
Happy Independence Day to the United States of America. Today we celebrate our succession from Britain in 1776. The United States of America was founded, not on national identity or geography, but an idea. That all men are created equal and endowed by their creator with the right to life, liberty, and the pursuit of happiness.
Tuesday, June 29, 2021
Session Sixty-Two: Gray Plumed Mountain Part 2
Note: For those unfamiliar with Dark Sun, psionics are called the Will for wild talents and the Way for trained psionicists.
The group stared at the two-foot diameter glass spheres and were not sure what to do next. Suddenly, the door slammed behind them. They saw that the door had a key hole and was locked tight.
A voice suddenly spoke to them. The voice came from the ceiling and echoed loudly. The voice welcomed the group to his lair of fun and told them one of the globes held the key for the door and the others held their doom. It laughed and said that this was going to be fun, for him.
The group groaned in frustration and proceeded to have a fifteen minute discussion and complain about being trapped for the defiler's amusement. Keraptis' voice boomed and told them to hurry up, but the group was defiant and told him no. Keraptis laughed and told them he would force them to move faster. The group noticed an increase in the rooms temperature. It was a slight increase, but the group knew they were now limited on time.
Tuesday, June 22, 2021
The Rat and the Mekillot. A Dark Sun Fable.
The King rode on a huge mekillot, adorned with the most gorgeous trappings and an ostentatious howdah. A great crowd of people followed the procession. They were so taken up with admiration of the mekillot, that the rat was not noticed. His pride was hurt.
"What fools!" he cried. "Look at me, and you will soon forget that clumsy mekillot! Is it his great size that makes your eyes pop out? Or is it his armored hide? Why, I have eyes and ears and as many legs as he! I am of just as much importance, and"—
But just then a slave boy spotted him, and captured him for his families dinner. The rat then knew that he was not as important as the mekillot.
Tuesday, June 15, 2021
Magical Weapons with Charges
Most magic items have a bonus to hit and damage and it is permanent. One of the flavorful aspects of the Dark Sun setting is lack of resources. So, I wondered, what if magic weapons had charges? These are my thoughts and suggestions on how charged weapons could work in the AD&D second edition game, tailored toward the Dark Sun campaign setting.
The base rules for magic item creation are found in the Book of Artifacts. These rules should be used to supplement, and not replace, the rules found in this article. If there is any confusion or contradiction, just assume the Book of Artifacts is correct.
This system would require some bookkeeping, just as all magic items with charges do. If the PC is able to determine the number of charges than you, as the DM, may allow them to keep track of it themselves. However, if they do not know, you should not inform them and watch them stare in disbelief when their weapons ceases it's glow, or crumbles to dust.





